Four districts

The career runs through the Street, the Harbor, Chinatown and the Strip. Each district has a crew of four racers and a boss, and each boss drives a car you can only win.

A race starter between two tuned cars launching in tyre smoke, a huge crowd packed along both sides of a downtown street

The Street

Dex runs the hatch scene and talks more than he drives. Beat him and the city learns your name.

Boss
Dex Moreno
Cars
C class: hatches and small sedans
Prize
Dex Moreno's Hatch DX
Two drag cars launching between walls of stacked containers, a crowd at the lane edge and on top of the containers

The Harbor

The container docks belong to Mara. She was in the crowd the night Raya lost, and she did nothing.

Boss
Mara Kane
Cars
S class: coupes and muscle cars
Prize
Mara Kane's Coupe MK
Two supercars launching under strings of red lanterns on a narrow Chinatown street, a cheering crowd on both sidewalks

Chinatown

Victor brings money and precision. He funds the big races, and he always knows who will win.

Boss
Victor Lau
Cars
R class: supercars and widebody GTs
Prize
Victor Lau's Super VL
A white and a black hypercar racing side by side past a packed grandstand and casino towers

The Strip

The races run longest here and the money runs deepest. The Ghost waits at the end, in a car that was never his.

Boss
The Ghost
Cars
H class: hypercars
Prize
The Ghost's Hyper GX

How a district works

Every district has ten events spread over its crew. A win earns a star; a bigger margin and a cleaner run earn up to three. Replay an event to raise its stars.

At 18 of the district's 30 stars the boss takes your challenge: best of three, one race each over 1/8, 1/4 and 1/2 mile, so you switch tunes between rounds. Lose and you only lose the entry fee.

Win and the boss signs over their car, and the next district opens. Old districts stay open for stars and cash.

Event types

Head-to-head
First over the line wins.
Bracket
Both drivers set a dial-in time and the slower dial starts first. Run faster than your dial and you lose.
Tournament
Eight drivers, three knockout rounds in a row, no garage between rounds.
Class-restricted
The event sets a rule: a top class, stock parts only, or no nitrous.
Wager
Bet cash on the race against Street and Harbor crews.
Roll race
Both cars roll at 60 mph. No launch, just shifting and power.